World Setting:This comic takes place on the World of Seven Moons: "Tsa-Ru'c". Yes. It does have seven moons, yes, it is another planet. To check out the geography of the planet, click on the thumbnails below (a new, interactive map is in the works). Various facts about the planet include that is about 1/3 the size of Earth, there are 49 different tide levels, and one day is approximately 30 hours. Just to drill in the fact that it's another planet, not that you needed to know that. Yet.
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This story does not start at the beginning of the War of Winds--it starts at the end. The Winds are ancient and powerful, but not gods. Ever since the original war briefly mentioned in the introduction, they have been rarely been seen by the people of the planet. Here is the basic mythology:
The Four Winds are brothers and guardians of the planet Tsa-Ru'c. They were made to work in tandem to protect all aspects (physical and metaphysical) of human life.
The South Wind, An'soru, was the first of his brothers. As the eldest, he is also the wisest. He was made to keep nature in balance. The form he was given can best be described as a lion. Lions do not naturally exist on this planet.
The East Wind, Kü, was the second of the Four Winds. His form can best be described as a dragon, but like lions, dragons do not exist on this planet. Kü's job was the afterlife; he protected souls as they traveled from one place to another. The East Wind betrayed his brothers and no longer assumes his role of guardian.
The third Wind was the North Wind. His form can best be described as a wolf, but (you guessed it), wolves don't naturally exist here! Having no name, the North Wind called himself Tempest. Having no purpose, he decided he would protect whatever he saw fit. He and Kü are now bitter rivals.
The final Wind was the West Wind, named Rahn, and his form is closest to a horse. He protects what is good and right, either in people or society or in values. He is the guardian of the innocent and for those who can't defend themselves.