World Setting:This comic takes place on the World of Seven Moons: "Tsa-Ru'c". Yes. It does have seven moons, yes, it is another planet. A very large map with a few teasers can be found below. |
Continent: Gan-go; Domain South![]() |
GAN-GO is the name of a southern, island- continent connected via an archipelago to the rest of the world. It is sub-tropical, and is mostly high, rolling plains that are broken by clumps of ancient forest. Storms and flooding are frequent and expected. Many small towns are scattered across the land, and each is not only built on a hillside, it also possesses two distinct districts: the Upper City and the Lower City. As deduced by their names, the name depends on altitude, but also on wealth. Not many people enter or leave Gan-go due to the danger of crossing the ocean. Therefore it is also considered the backwater continent of the world. |
SANLAGA: Domain North:Sanlaga is the northernmost occupied continent. It is large and crescent shaped, possessing two major mountain ranges: the smaller Ekolkla Mountains and the very large Carin-Laruth Range. Both mountain ranges are visible from the Fortress of Ca-dalèn. The only other major city on Sanlaga is Nangemi, a fishing port far south of Ca-dalèn. Ca-dalèn: This Fortress is home to Knights of Ca-dalèn, an order of warriors (both men and women) who are led by the Weapons Mastera man or woman who knows and can teach the use of nearly every weapon of war. The Knights of Ca-dalèn are loyal followers of the North Wind, and consider themselves under his protection. They are the only people in the world that can, without a doubt, consider him their guardian. Most other places curse the North Wind just as often as the East. Customs and Traditions: Northern peoples are by nature very traditional. Since their patron Wind protects "whomever and whatever he sees fit," they do their utmost to keep themselves in his good graces. Children and families are prized, and protected with the lives of the warriors. Also, in the North there is a strong tradition of equality between gender and races, something that does not exist in many other lands. |
This story does not start at the beginning of the War of Winds--it starts at the end. The Winds are ancient and powerful, but not gods. Ever since the original war briefly mentioned in the introduction, they have been rarely been seen by the people of the planet. Here is the basic mythology:
The Four Winds are brothers and guardians of the planet Tsa-Ru'c. They were made to work in tandem to protect all aspects (physical and metaphysical) of human life.
The South Wind, An'soru, was the first of his brothers. As the eldest, he is also the wisest. He was made to keep nature in balance. The form he was given can best be described as a lion. Lions do not naturally exist on this planet.
The East Wind, Kü, was the second of the Four Winds. His form can best be described as a dragon, but like lions, dragons do not exist on this planet. Kü's job was the afterlife; he protected souls as they traveled from one place to another. The East Wind betrayed his brothers and no longer assumes his role of guardian.
The third Wind was the North Wind. His form can best be described as a wolf, but (you guessed it), wolves don't naturally exist here! Having no name, the North Wind called himself Tempest. Having no purpose, he decided he would protect whatever he saw fit. He and Kü are now bitter rivals.
The final Wind was the West Wind, named Rahn, and his form is closest to a horse. He protects what is good and right, either in people or society or in values. He is the guardian of the innocent and for those who can't defend themselves.