The War of Winds, by KEZ. You have questions, I have answers that are not numerical.

General | The Story | Main Comic, Not Alone, The Novel, | KEZ | Thesis | Commission | Contact | Conventions



The War of Winds is an epic fantasy/sci-fi story that spans in total, about 3000 years. The current story featured by this site details the end of the war between the Four Winds, hence the title.

This work is available both as an online graphic novel (webcomic) but its original form is a written novel. The first book of a planned series is complete at 24 chapters, while the comic ends at chapter 9. A final synopsis is provided, partially illustrated, at the end of the comic. The novel is currently being edited, email Kez at if you'd be interested in reading the novelization.


The Story of The War of Winds best explained by the introduction to the novel:

“We are known as the Four Winds. We were the last creations of the gods, and were made in the futile hope for peace. The Wise One, known as An’soru, shields our world from the devastation of nature. He was the first of us, the South Wind. The West Wind, named by his people as Rahn, preserves life itself in all forms—that which lives also dies. He is the youngest, and the most beloved. The East Wind, once known as Kü, was made to defend the souls of the dead from all things seen or unseen. And I, the North Wind, the one called the Tempest, protect whomever and whatever I see fit, sometimes nothing at all.

Long ago, before our war, we four brothers walked among men not in their form, but as beasts of myth and terror, hoping to return to them what they had begun to lose. The eldest among us chose the form of the Lion and taught of wisdom. The youngest, Rahn, embodied innocence as the wild Horse, carrying back the wayward from dark paths. The Dragon, the East Wind, chose the most difficult virtue to represent: faith. I chose the form of the Wolf, and still represent honor, something that perhaps has long disappeared from this land.

In our gods-given and self-given purposes we have failed, for twice now our world has nearly been destroyed; first by the God-War over their first creation, Jeihinara, and second by ourselves—the The War of Winds. What lessons we learned from our Makers we learned well, for one brother turned against the rest long ago. It is now clear that our war, the war that has for centuries been at a stalemate, has lasted far too long. Our war must end, but it will not be a Wind who changes the tide of battle—it will be those whom we have sworn to protect and failed. It will be those who take fate into their own hands, and deny the Dragon his dark Empire. It will be those who choose to fight, who refuse to lose, and who will not stand idly by while their world falls to ash once again.”



There are multiple features on this site.

The War of Winds, the main webcomic, completed.

Not Alone: An origin story of characters that appear in Chapter 10 of The War of Winds. Complete.

What it Takes: A post-apocalyptic, martial arts survival story that updates Wednesday and Friday. It is unrelated to The War of Winds, AND IS RATED R/NSFW.


The War of Winds:

The War of Winds was first seen online on April 26, 2004. The first pages were horrible. Truly horrible. Seriously. Some have been redone and are still horrible. Fortunately, half the fun of webcomics is looking at where you started vs. where you are.

The comic is updated in full-color RGB mode in high-quality jpeg format. This comic is not and never was meant for print. Pages were not kept to any specific size and style changed frequently. It was an experiment.

Each comic page generally took about 8-16 hours to complete.

There is also a comic guide that summarizes each chapter in a pseudo-comic form, available here. Information about the world in which this comic takes place can be found here.


Not Alone

Not Alone is a side-comic that started August 2008 and was completed in June 2009.

The story follows a young girl named "Relan," as she comes to grips with visions of faraway places and the" monsters" that live there. You can find Not Alone here. The story is also available as a book to buy in the store.


The Novel

It has always been my goal and dream to one day see The War of Winds published as a novel—never as a graphic novel. I originally started the comic as part of a project to teach myself to write better, because if I could visualize it, if I could see how the characters interacted, I hoped it would help me. I think it has. Unfortunately, it has also delayed me finishing the novel, because making webcomics is very addicting. Seriously.

Currently, The War of Winds is going through a serious editing process. It is a complete work at 24 chapters and 500-something pages, but with multiple locations and characters, there are 66 chapter installments, with multiple parts per chapter. The Novel now has its own site right here, but I rarely update it.


Who is KEZ?

KEZ is an MD/PhD student at SUNY Upstate in Syracuse, NY who is a netflix addict and Terry Pratchett junkie. Though she is super busy, she would love to be invited to whatever convention you're putting on! Give her enough notice and likely she'd come on out. Also, she loves doing panels.



Thesis? For real?

The Art of Webcomics was my senior honors (creative) thesis for my undergraduate degree. The thesis validated comics and webcomics as a significant form of art, and used my own webcomic as a technical, experiential example. I strenuously believe there are not nearly enough webcomics out there that take full advantage of the digital format and rather, conform to print requirements. The digital medium is just that--a medium. This comic was never meant to appear printed on paper. I do not conform to proper dimensions, resolution, or colors. I take advantage of "infinite" canvas and negative space--I absolutely REFUSE to squish hard-won panels onto small pages, to cut out backgrounds,or to script to a pre-determined amount of pages.

The digital format is incredibly freeing. My pages can take any shape, and size. With advances in internet connection speeds, I can post larger file sizes. With advances in art software, there is so much available to explore--especially interactive features and animations. What is possible and how it's done, or how I go about doing it--that's my thesis.So, please think of this site as a gallery for my work--not as a one-stop shop for a 10-second viewing pleasure on update days. I'm going to come right out and say it: this site is about me, my work, my time, my likes. I hope that those of you reading this who do make a webcomic understand, and those who don't, that you try and think about the time and dedication that goes into a project like this. Those of you who complain about late updates, artist's rants, begging for donations, those who never ever leave any message about visiting for encouragement, I urge you to think about and appreciate the many webcomic artists out there who entertain you. Because this is real, hard, work, and most of us never see any money out of it--let alone any encouragement from those who visit. Please remember that PEOPLE, not invisible robots, make webcomics. Now go thither and multiply.

Anyone interested in reading the thesis should email me.



I am open for commissions! I can do:

I am no longer offering webdesign or site maintenance, but I can recommend some people if you're interested.


Scientific Illustration: $100 for each black and white figure. $150 for each color figure. Prices are for a max of 3 panels per figure. Add 10-25% for additional panels depending upon complexity. Publications available upon request.

Character Illustration: $25 for a clean, black and white sketch with basic shadows; $50 for line art; $100 for color figure; $125 for color figure with detailed background; +30% for additional characters at each price range.

T-shirts: $150 per 1 color design, + mail me a T shirt if you get them printed. I can do multi-color designs at request, but you need to know where you want to get them printed first so I can find out the specs. If you intend to print through places like Cafepress, specs are not needed and the prices are the same as stated.


4-6 weeks usually. 2 week rush jobs are possible for +50% cost.


It begins with you contacting me at to see if I have any available slots to take on more work! Please send a basic description of what you have in mind, and I'll give you a quote and/or ask for clarification. If this is your first time commissioning me, I ask for half the cost up front and the rest after completion. If we have a history of working together, I'm fine with being paid after completion.

The client receives a rough sketch first, where we hash out placement or specific elements. We can go back and forth a number of times (~3) until it is to the client's liking.

When the sketch is approved by the client, we move on to the line work. Lineless artwork is possible, but I'm not really painter. Please be sure to check out my portfolio to see what kind of work I do. Similar to the sketch phase, we can go back and forth up to 3 times to make sure details are what they should be.

After the linework is approved, I move on to colors. Again, we can go back and forth 3 times.

Then it's done! I send you the low-resolution version for a final ok, ask for payment, and then send you the high-resolution file when payment is received, preferably though Paypal. All files will be at 300dpi unless otherwise requested.

I'm not really that picky about sticking to my limit of 3, so long as it's not abused. But I DO really appreciate clear directions at the get-go so neither of us waste our time. In certain situations, I will ask to be paid more if I feel my time is not being utilized properly, or if more work is being required than was initially requested. But in 10ish years of doing this, that has happened, uh, once.



I would love to come to your convention! However, since I am student surviving on scholarship, if your convention is more than 4 hours away from Syracuse, NY it would be really nice of you to invite me and help comp my costs. I've attended Tora-Con (2006, 2010), Buffalo Comic Con (2009, 2010), Steel City Con (2009), Penguicon (2010, 2011), Corn Hill Arts Festival (2009), and Intervention (2010). I've been on panels at Tora-Con and Penguicon, and was the first comic artist ever to display at the Corn Hill Arts Festival. I consider myself well-spoken on many topics, and while a recluse by nature, I am not socially inept. If nothing else, I can talk all about...SCIENCE! No, but really, my degrees may be in biology, but I've years of experience in writing, art, and design. I wrote my thesis on comics. To invite me as guest to your convention, please shoot me an email at